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[PFRPG] 15 Specific Weapons, Vol 4 $0.99 $0.50
Publisher: Headless Hydra Games
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by Joshua G. [Verified Purchaser] Date Added: 02/29/2012 07:37:31

Headless Hydra's latest offering in the Specific Weapons series is V.4, and weighs in at 12 pages. Between cover, credits and OGL we'll lose three pages, with another three pages going to an Intro and an essay from Jonathan Palmer discussing a few thoughts to consider in regards to magical weaponry, their design, the lack of variety within pre-established rulesets, and what can be done about it without losing sight of why we play these games in the first place, to have fun. Amusingly, the intro article ends with a reminder to review your PDFs, for some reason I found myself reading that in Bob Barker's voice in my head.

Of the weapons offered up in this volume, we're introduced to a kama that, in the hands of those who know how to use them, aids in delivering the killing blow with mercy, giving a swift death. A spear that will literally, watch your back. A halfling sling that will have you nostalgic for David and Goliath tales. Hammers for gnomes, giants, one that thinks it's a lightning rod, and another waiting to call the storm.

You know that one old guy in the bar who's always talking about the good old days like they were yesterday? His sword's in here. The Blade of Glories Past reminded me so much of those folks who are living so far in their own past, they're in denial as to what they have become. Fun thing about the sword though is that it's going to try and latch on and relive some of those glory days, only to drag you down with it.

A quarterstaff with a grudge against manufactured goods, a set of bola that will leave you in the pits, a rainbow painted boomerang (yes, you read that right), a repeating crossbow with a trick up it's sleeve, and an elven blade that will help its wielder find their way. A set of nunchuka designed around defense, a whip fashioned from giant spider tendons, and a flying talon able to ground the untouchable undead round out this collection.

Now, if you were counting, that's sixteen, so not only were you getting 15 new magical weapons for a dollar, but the folks at HHG threw in a bonus, not to shabby, to say the least.

Format follows the dual column standard, with a muted colored frame to the pages, and B&W artwork depicting six of the weapons. I found one grammatical error, and it was the usage of form instead of from....minor enough, it's a non issue. PDF contains two tables, one a random dice chart, the other a standard gear style page for the new weaponry listing costs, weights, dmg, range, type...you know the standards. Last thing of note is the cherry on this sundae, a brand new Magic Weapon Special Ability, not only used in this PDF to show off what it can do, but presented on its own, so that you may apply as you wish to your own creations.

I have long felt that there is a need for product lines of this nature, small, to the point, and cheap. The impulse PDF as I call them. Several companies do them, and do them right. HHG is one of those companies that's doing the idea right. Spend a dollar, get an idea what they can do, then go look over the rest of their products, trust me on this one.

16 weapons, easily earned that 5 star ratio.



Rating:
[5 of 5 Stars!]
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[PFRPG] 15 Specific Weapons, Vol 4
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