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Book 6: Scoundrel
[978-1-906508-52-4]
$14.99
Publisher: Mongoose
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by John D. [Verified Purchaser] Date Added: 03/08/2012 13:03:26

A solid, useful book. The new subsystems for smuggling, piracy, hacking, heists, and fencing items were quite good, though they look rather difficult for PCs to pull off. The new careers are lackluster, and also have unusually high survival / promotion difficulties (on par with Drifter rather than Rogue from Core, even for the careers that are derived from Core Rogue specialties). The new gear is mostly pretty good, with non-armor stealthsuits, rules for plastic composite weapons, and other fun things. Painkiller are, however, terribly unbalanced and not in keeping with the standard Traveller drug rules (no side effects whatsoever for overuse). The belt mining rules are just a pointer to Beltstrike, which is disappointing, and the salvage rules are rather brief. The gambling rules are pretty good, though. The patrons are inspiring and often amusing, so they were a highlight; many homages to classic sci-fi sources. Sample starships left me mostly cold; I guess more deckplans are always nice. Finally, the rules for ancient weapons (for use on barbarian worlds) were somewhat confusing; some of the numbers looked wrong.

Overall, fairly well-edited, well-laid out. Art quality was unimpressive, but also not terrible. Good book if you're looking to run a criminal game (though you might want to adjust the difficulties down some, unless you want the PCs caught and tried on their first run), less so for drifting. Not a bad product, but not a standout either.



Rating:
[3 of 5 Stars!]
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Book 6: Scoundrel
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