'Burn' is the latest instalment in the Season 4 of Shadowrun Missions and acts as a way of starting to tie-up the Ork Underground plotline which you'll find through most of the other S4 modules. It is primarily investigative in nature, with minimal chances for combat (unless the runners take rather foolish actions) and will best suit a team that has a wide range of Contacts and a Face. Any Hacking skills will also be useful.
The module deals with the repeated firebombing of key areas in the Ork Underground, and this time the targets will be enough to get even the most jaded Shadowrunner involved. As I mentioned, there is a lot of legwork which needs to be accomplished, and there is definitely the feeling that the story will be finished elsewhere. This will be a challenge if you're running this outside of a convention as a dogged group without the pressure of a convention timeslot deadline may spend a lot of time chasing down leads to try and 'close' the module. The GM will need to put some serious thought into how their group would approach the job and how to wind down the module without meta-gaming.
That said, it is consistent with Catalyst's high standards for Shadowrun Missions. The pricing if perfect, the writing strong, the modules engaging and the art is usually of a good quality. As I have mentioned before, the SR2 part of my gaming soul rejoices to see the module format has been kept and this sense of familiarity (in all SR products) always makes me comfortable when cracking open a new title. This module taps into those nostalgic leanings even more by the nature of the Johnson in this run - but I shan't ruin the enjoyment by saying any more.
I'm extremely interested to see the next module and look forward to the resolution of the current storyline.
[3 of 5 Stars!]