Having played a few games of Starmada Admiralty Ed. with my group I jumped at the chance to get a review copy of the new edition. Everything we griped about from AE sems to be fixed; the more over-the-top weapon options have been dialled back, movement has been streamlined somewhat at the expense of simultaneous movement being made an optional rule, and seeker alpha strikes seem to have been addressed. Smaller ships can be given escort traits to help them protect the bigger ones too, makimg them more visble. Personally I like that damage rules have taken a leaf from Full Thrust's book - direct system damage is out and threshold rolls are in at 1/3 and 2/3 damage - and weapon rolls have been simplified down to a single roll and a save for shields.
It still feels like Starmada, the customisation is very much present still despite the rules streamlining, but much of the exploitable features have been fixed. Games of AE, for us at least, degenerated into "big ships with super devastating weapons" and the new rules go a long way to address this.
[5 of 5 Stars!]