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Party of 1: Elgar Fletch and the Dark Army (solo adventure) $2.99
Publisher: Kobold Press
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von Thilo G. [Verifizierter Käufer] Hinzugefügt am: 04/10/2012 03:46:34

This pdf is 16 pages long, 1 page front cover/editorial, 1 page SRD, leaving 14 pages for this GM-less adventure for one player, so let's check this out!

Remember the "Choose your own adventure"-novels? Well, this is essentially a GM-less adventure for one player that follows the same format. Seeing that anyone who might be interested in the module will perceive any detailed information on it as spoilers, I'm only going to go into the most rudimentary of information.

The hero of this module, Elgar Fetch (stats for 1st and 3rd level are provided, though the latter is assumed to be the default) is a kind-hearted man who lives a good life as a trapper and ranger in a little village. Life has been good to him and he has quite some money to buy pieces of equipment in the town. This is the first scene and depending on what he buys, later decisions will be influenced. After the short shopping trip, Elgar will meet the town-beauty, who is obviously in love with the awkward ranger and it is after that meeting that things turn ugly. Suffice to say, Elgar will determine the fate of the nation's capital with his skills and the adventure provides quite a smattering of different choices and essentially two basic paths to follow. Oh, and there's some potential for even tricking a rather major adversary. Were I to hold anything against the module, it would be the lack of a exciting final confrontation, but that remains only a minor blemish.

Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a two-column standard and the pdf has no bookmarks. Non-fluff-information is in red, which is somewhat subpar, as, when printed out, the two different colors become indistinguishable in b/w. Elgar is a sympathetic, if somewhat awkward and nice hero to identify with and is much more colorful than Kalgor in the first Party of 1. In fact, I very much preferred Elgar's adventure - the choices matter more, there are more solutions to most problems and the different outcomes vary enough to offer some replay-value. That being said, presentation (with the red) is not yet optimized and the lack of bookmarks is another minor downer. Additionally, the lack of a true climax somewhat, at least for me, deters from the overall appeal - here, Kalgor's adventure is superior. Also, the opposing forces remain mostly undeveloped and potential for a certain affliction has been omitted. My final verdict for Elgar's adventure will thus be 4 stars - a good module that could have been stellar.

Endzeitgeist out.



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