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#1 With a Bullet Point: 7 Cure Light Wounds Feats $1.00
Publisher: Rogue Genius Games
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by Joshua G. [Verified Purchaser] Date Added: 05/24/2012 02:59:17

Following the standard 3 column approach with a landscape orientation that the Geniuses have turned into their signature look, 7 Cure Light Wounds Feats is another solid addition to the Bullet Points series. With two pieces of art from Mongoose this time, one line drawing and one B&W, both of decent quality, and if of excellent quality in regards to spelling and editing.

Our 7 new Feats this time are all about the Cure Light Wounds spell, and the classes that can utilize it, and how to turn this rather humdrum, but extremely necessary utility spell into something more interesting and efficient. So lets take a look and see how they did, shall we?

Bolstering Cure allows for a usage for those extra hps we all hate to see go to waste when your cleric rolls well enough to grant more hps then are needed to heal to max, always a good thing to have a few extra on hand. Cloak of Curing is easily my choice out of this one for favorite, You may hold the charge of a cure light woulds spell, allowing your comrades to receive its benefits through touching you, thereby freeing you up to do other actions during combat, but still being the emergency healing station. Lay on Cure seeks to rectify a gap between paladins and clerics, allowing you to heal yourself at a faster rate than normal. Lingering Cure is one of those that took me a second to fully grasp, but once the idea is there, it is solid, and really good. Instead of poof, here's your hps, it spreads out how many you are getting over a matter of rounds, granting a higher amount of hp's when its done. Basing its bonus hp's upon the level of the spell (which matters more if you are utilizing meta feats or are a ranger) it allows this very limited healing spell to kick back a much better ratio of hps, albeit at a slower pace. Moderate Mastery allows you to apply feats designed for cure light to cure moderate....now go back and reread Lingering Cure and start to make that connection of how cool these two would be in conjunction with each other. Shared Cure allows you to split the total of hps from your roll between the healer and the healed. And Reinforced Cure lets you stack a 0 level spell on top of your healing, as long as it meets the prerequisites of the feat.

For the sheer amount of healing one can make happen if they chain Lingering Cure and Moderate Mastery with the right meta feats and spell mastery's this PDF is worth it, the fact that the rest of the feats are excellent and useful as well is gravy my friends. Yet another Bullet in the chamber, and another 5 stars to the Geniuses.



Rating:
[5 of 5 Stars!]
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#1 With a Bullet Point: 7 Cure Light Wounds Feats
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