All right, you know the drill - 3 pages of content, 1 page front cover, 1 page editorial/SRD, 1 page content - let's check it out!
Option 1: Allies & Associates - instead of adventuring companions/cohorts, you gain access to allies in a safe haven that work for you. These include an artificer, a healer and a sage and let them craft items for you, cast spells, gather intelligence etc. - all capped by your leadership score's height.
Option 2: Patron Country - Treat all your country as favored terrain, all opponents of your fatherland as favored enemies, travel faster and gain discounts.
Both options are very concisely presented and include info for player and GM.
Editing and formatting are top-notch, the pdf adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. Genius. In this pdf, Owen K.C. Stephens takes a look at one of my favorite feats (in my current campaign 4 of 6 players have leadership) and modifies it in a brilliant way - Allies & Associates offers great rp opportunity, while patron country enables you to play secret agents in the queen's service (007, anyone?) as well as jingoistic bastards. The concepts are rock solid, smart and well worth the price of admission - this pdf is simply brilliant and among my favorite, if not the favorite BP so far - my final verdict will thus be 5 stars seal of approval.
[5 of 5 Stars!]