All right, you know the deal - 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content -go!
This pdf contains 9 new feats for SGG's Witch Hunter-class, the feats being:
-Bane of the supernatural: When a creature uses a supernatural ability, you get an AoO against it once per round.
-Brand of Binding: You can research a brand for a creature and deal acid or fire damage to it, sealing one of its most potent powers. HELL YEAH! That is so damn cool! Iconic. Useful. Just great! And oozes "Witch Hunter" all over!
-Branding Critical: If you crit foes, you brand them as per the Brand of Binding feat.
-Hex resistance: Gain essentially SR against hexes - no longer fall prey to the dreaded sleep hex that easy -NICE!
-I know your tricks: Knowledge is power - gain a 2 bonus against spells and effect of foes you've researched.
-Lightbearer: Your weapon is a light in these dark times -literally.
-Preempt the Supernatural: When you use your AoO of Bane of the supernatural, the foe has to save or botch the attempt to use it.
-Shrewd studies: Use Wis instead of int for your knowledge checks,
-Soulguard: If you use aid another on an ally, you also bolster the ally's will-save.
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's horizontal 3-column standard and the pdf has no bookmarks, but needs none at this length. This pdf provides some awesome feats to a class to which I'm admittedly positively biased - I love the witch hunter, his gritty determination, the class concept, the abilities - everything about it. t should come as no surprise then, that the one-man-crunch-production-line Owen K.C. Stephens has produced yet another awesome array of feats, with especially the branding idea being simply stellar - if we get a sequel, I'd want more of this type of feat.
That being said, Shrewd studies is lazy and hits a pet peeve of mine - I don't like feats that exchange governing attributes of skills, especially when they enable a class to focus on less attributes. Oh well, at least it's not a physical-for-mental (or vice versa) exchange - I hate those. That being said, the other feats are all iconic, cool and bring some sort of cool benefit or imagery to the table. However, e.g. Lightbearer, while cool, lacks a benefit that makes it truly cool over the levels and thus my final verdict will be 4.5 stars, rounded down to 4 for the purpose of this platform.
[4 of 5 Stars!]