Would you rather tell your players that they looted a “fancy pewter badge” or a “marquetry-enameled, satin-finished, pewter enseigne, ornamented with six silver baubles”? If the latter, then you’ll find Gemerator II: Jewelry a rich resource. A little less than the first half of the book presents a series of tables on which you can roll to produce a piece of jewelry as simple or complex as you’d like. A little more than the second half of the book consists of an illustrated glossary of all the specialized terms used in the book. The PDF is thoroughly indexed, right down to every single entry in the glossary. Obviously, a lot of work went into Gemerator II, and GMs running many different types of games can get considerable good use from it. The product does have some weaknesses. The alternation between “portrait” and “landscape” pages is annoying, the typography is both drab and inconsistent (several different serif typefaces—very similar, but not identical—are used), and the illustrations are photos from a variety of sources and in a variety of styles. The price strikes me as a little high as well. If this review system used half-star values, I’d give Gemerator 2 three and one-half stars; since it doesn’t, I’ve rounded down to three (because four stars just feels like “grade inflation” for this product).
[3 of 5 Stars!]