Nazi occupied Czechoslovakia provides the backdrop for this excellent one-shot adventure. Investigators in a pulpy romp must transverse the delicate and conspiracy ridden resistance to find a deep level operative and find out what the Nazis are up to. Clearly, this is a pulpish romp (although, not driven by pulp rules) in days before the formal onslaught of World War 2, in which player/investigators must work against two time limits lest Karlštejn never look the same again and Germans might have the long sought after tactical that might allow them to win the coming war. Replete with interesting handouts and props to be incorporated into play and interesting NPCs designed to make players heroes and create a truly memorable gaming experience. As with all Cthulhu adventures there are plenty of shades between the black and cosmic horror of the Mythos and the white of the investigators own actions. One of the concerns which the writers worried about was how to make Cthulhu horrific without demeaning the horrors of the war itself – I can testify that they succeed and surpass on that account. The art is very moody, at first, it screams pulp but closer investigation shows that it perfectly fits the adventure. Only thing that I found was missing was character portraits of the PCs and NPCs which I always find is a nice touch in any adventure.
[4 of 5 Stars!]