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Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road $6.99
Publisher: F. Douglas Wall Publishing
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by Quinn M. [Verified Purchaser] Date Added: 12/08/2012 16:33:43

My view/knowledge of Oz was pretty much shaped by the classic movie, The Wizard of Oz, though I was aware there was a series of books about Oz. I mention that since much of the value I found in the Adventures in Oz RPG has been about learning an ACCURATE version of the original writings. Hollywood got it wrong and/or changed details on a whim? I'm shocked, SHOCKED I tell you! :) There is quite a bit more depth to the land of Oz and many more odd characters to learn about. I have been encouraged to make some time in the future to read all the Oz books I have since downloaded to my Nook.

The Adventures in Oz RPG checks in at a brisk 77 pages, uses a simple gaming system (Stats are from 1-5, skill rolls are done rolling 2D6 and comparing the indivdual numbers to see if you got equal to or less than your skill rating, succeeding on both dice is special success), and the writing style fits the subject well. This is an RPG geared to a young (or young at heart) crowd. Talking and making friends is encouraged as the way to play. The art ranges from decent to good, and there is a beginning adventure to get you started.

Characters can be built by choosing from a number of templates, and the process is fairly quick and easy. There is a Character Pack you can buy for $1 more that gets you stats for the main characters and full size characters sheets (not the half page ones included in Adventures in Oz). These characters and the character sheets (human and animal forms) could easily have been included in the standard game, but it was only a dollar more, so only a minor complaint.

Do I see myself running an Oz campaign? Well, never-say-never, as I could see an occasional One-Shot type of RPG evening here and there, as a change of pace. I will also note that price was a BIG factor in my purchasing this RPG. I have a limit of about $15 for the PDF version of an RPG. That is for games I KNOW I will like and want to run. Other games I need to see at $10 or so, and then I can justify buying them even if only to steal some ideas for other games. At $5 or less for a PDF, I am prone to impulse buying with few regrets.

At the sale price of $6.99, I would suggest that anyone with even a passing interest in Oz adventuring, or just wanting to know more about Oz in an easy to absorb read, should pick this RPG up. If you have kids you want to teach about RPGs I would say this becomes a "must buy" game.



Rating:
[4 of 5 Stars!]
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Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road
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