D4-d4 has often been compared to Fudge, another(among quite a few others, really) game with adjective ladders. But for me D4-D4 has the feel of GURPS done right, with all its associative traits and such--but without the excessive crunch in chargen. I also like how the author included his insights from "Conflict, and a Person's Place in It" into the combat system, which adds a psychological and very human dimension to combat. That's a whole lot more interesting and meaningful for me than mindless killing. Goshu Otaku has worldbooks in the works as well, and I'm waiting eagerly for them. <br><br><b>LIKED</b>: It's a very solid system. I like the idea of character traits being expressed as a step in a continuum rather than on/off. Instead of buying "X-ray vision" or "poor vision" by themselves you simply decide how good the character's sight is. <br><br><b>DISLIKED</b>: I want them worldbooks, dammit! :D<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
Rating: [5 of 5 Stars!] |