I love the idea of Patrons in DCC so this book was a must-have for me, and I was not disappointed.
Patrons are like the arch-villains and masterminds of DCC... they can help your magic user out but always at a cost. They're a great source of flavor and motivation for heroics and... less than heroics.
This book has 13 new Patrons, ranging from zealously Lawful Good to 'wants to eat all the stars in the cosmos'.
Each of them gets an illustration, background info, a list of taints and manifestations if invoked, spells (3 each plus one extra), Spellburn effects and a stats for minions if it has any.
Some of these things are just plain NASTY to deal with. They'll do things to your caster that... well, ick!
Others will just give him loads of busywork and quests and obligations.
A few will eventually kill your caster or drive him bonkers... or convert him into an alien drone.
There are a few of these I can't see as likely player Patrons because they're so dangerous, but they'd make great NPC villains.
One of these Patrons gives spells that let you summon dinosaurs!
Radu, King of Rabbits has a spell for traveling huge distances through rabbit warrens.
King Halgaz might give you a retinue of Wraith Knights.
Less cool things:
Ummm... I wasn't too fond of the Angel... but I think I can tweak her into something more to my taste.
Really, there is a truckload of good stuff in here. Spells, monsters, weird mutations and creepy villains. I hope the guys that put this out have enough go-juice left for a sequel or two or three cause this was a fun read.
Even if I don't use any of them as-is there are loads of useful parts and ideas I can pilfer when building my own custom Patrons.
So yeah, definitely a good purchase!
[5 of 5 Stars!]