I'll start off by saying that it was tons of fun. Ran it with a couple adults and a couploe of kids, and everyone was able and willing to appreciate it.
I think that it was a phenomenal introduction to playing FATE, and, specifically, Spirit of the Century. As a GM, it gave me a better idea of what I should be trying to do for my game sin preperation and world-building. I think it serves it's purpose better as an educational tool than strictly as a game scenario!
The other aspect (teehee) that I really appreciated was the manner of pre-gen characters that were supplied. Just a line about the character concept, 3 skills, and 3 aspects, giving a player a shove in some direction to speed things along, but still alowing them to make their character their own.
All in all, it proved a valuable and effective tool for testing the waters of FATE, so to speak.
[4 of 5 Stars!]