I am associated with Adventureaweek.com, were I operate as the main PDF monkey. My reviews are written with a desire to remain unbiased as many of the designers, writers, artists and publishers are considered friends to me. Having said that I am first and foremost a reviewer, and in respect to these people and their product I intend to evaluate this product honestly and fairly.
The Seven Deadly Skills of Sir Amoral the Misbegotten written by Daniel J. Bishop is published by Purple Duck Games for the DCC RPG game system. 13 pages, with two pages taking care of the cover and OGL, leaving us with 11 pages of material. Presented in a dual column format, with nothing jumping out and screaming any editing issues, which is always a good thing. Artwork is handled by Gary Dupois and Michael Scotta, with the majority of the pieces being available from Purple Duck Games as stock art pieces. Being a fan of the art style of both of these artists, I was pleased to find their work included in this adventure, and am willing to bet that the art will meet with most people's approval as well.
Cartography is presented with a very old school feel, but I would expect nothing less from a product designed for the DCC RPG. Anything other would feel odd, lol.
The meat and bones here, as this is an adventure review after all, is that a keep lost to history houses the ghost of its previos occupant, one Sir Amoral. Finding himself haunting his former keep, and willing to pass on the collection of knowledge he feels has been wasted by not finding those worthy in life to share with while he could, he now tests those he feels might be worthy of his boon. This of course is where the problem comes in, as his tests are not the easiest of things. 7 skills await those characters that can survive and succeed at each of their trials, proving to the ghost that they are worthy of each of these skills.
Given that there are only seven challenges, and each one of them being addressed directly to one of the seven skills of Sir Amoral I'm going to avoid discussing the specifics, other than to say there with be one and one combat with a handful of creatures. One of the nice things about an encounter location like this, the ruined keep, is that this can easily be incorporated for usage that far exceeds the purposes of this adventure. And yes, the author agrees, going so far as to recommend several methods of using the material in other ways and concepts.
A well designed addition to a GM here, with a handful of interesting creatures and an inspiring location. For the group running DCC RPG this makes for an excellent addition to the game collection. A well deserved 5 star rating, with a lot of re-use ability.
[5 of 5 Stars!]