Having purchased High-Space, I can guarantee that I will not be using Mercenary Breed or Science-Fiction Companion books in any of my games (except possibly for the odd Edge or Hindrance).
--CHARACTER ANALECTS--
Character (human) creation is extremely detailed, where players have to choose a Culture (starting skills prior to purchasing more) and Career (starting equipment prior to requisitioning more). Some generic Alien Race types are presented, but this portion is not as detailed as the Science-Fiction Companion.
Skills are expanded with the inclusion of multiple piloting skills, philosophy (debating), psychiatry (help remove technology shock and restore "Equilibrium"), programming, security, and spacewise. All skills have a very clear use in this setting, and none seem unnecessary.
Hindrances and Edges have a very strong genre feel, and the inclusion of "Glanding" has an almost Shadowrun-esque feel. Cybernetic implants are dealt with through acquiring edges, and may be overly simplified (even compared to Science Fiction Companion) for some people's taste.
--FLEET MANUAL--
This book lets you "write up" your ship with the same level of detail that you would a character. You select attributes (Maneuver, Computer, FTL, Displacement/Size, Quality), Design Edges (describing the original purpose of the vehicle and determining basic features), Edges (Shock Pods, Positronic Core, Cargo Container, X-Ray Lasers) and Hindrances (Non-Atmospheric, Pulls to the Left, etc).
The rules indicate that a ship's "Automatics" can take care of every function per round, but a WildCard character can override the function and perform it manually. Included are a variety of Tactical Maneuvers (Align for Impact, Weapons Release, etc). Damage is resolved using "Compromises" and "Breaches" as rolled on a damage table, with cumulative penalties. There is also a large section on space Hazards.
--OVERALL--
While the Science Fiction Companion grazed over multiple settings, High Space instead focuses pretty squarely on space ships, exploration, and space combat. The setting has done a great job of providing detail to characters, personality to ships, and a number of inspirations throughout the three books. I strongly recommend this product for someone wanting a Sci-Fi Savage Worlds.
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