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X1 - The Unnamed Land $4.00
Average Rating:3.8 / 5
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X1 - The Unnamed Land
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X1 - The Unnamed Land
Publisher: Purple Duck Games
by Richard K. [Verified Purchaser]
Date Added: 04/23/2014 22:32:08

I really enjoyed the Return of the Rat Cult God, also by the same author and publisher. So when I received an e-mail about this latest Purple Duck Games release, I rushed to go download it right away.

The presentation is really good as I expected. NPCs in the Colony of Felton and the monsters in a small dungeon lair are all stated out. The lair room locations have italicized text for the descriptions that should be read to players. Personally I prefer the boxed text for this, but this will suffice. I was particularly impressed with the outdoor wandering monster tables. There are 8, 1 for each of the various terrain types, plus a few special encounters/events that Perry Fehr works into the mix. There's more than a half-dozen new creatures that have really interesting abilities/features. They are presented in FULL color artwork as well. I enjoyed reading about the locations of Felton and the NPCs that are just full of character. With all their customized weapons, motives, and quirks - they are quite a colorful bunch. There's also a rumor table to boot :)

What I don't care for too much is not as much thought went into some of the monsters' names: Green Men, Gray Slayer, and Purple Men. Green men and Purple men especially should be named after similar colored crystals or rocks. But thats just my opinion - and some quick searches on google will get me some of those rock names I can substitute in. The other item that will enduce great hardship on me is that the colony of Felton was not mapped out - something I consider very lazy for a sandbox setting. However, this does not present a problem to LLs that prefer drawing their own maps anyway. And I wonder why the same name was used for the town in the Rat Cult God adventure? I went back and took another look and they seem similar in name only. There's no money because the situation is that the colony is failing - just gems and several opportunities to barter. While this does present new challenges to the PCs and lends itself well for some side adventures, it may become a bit frustrating for some groups to deal with after awhile.

This module was difficult to review. There were things that I really love about it and some things that make me consider deleting the PDF I downloaded. I didn't enjoy this as much as their other 2 LL adventures, Return of the Rat Cult and the Twice Robbed Tomb. However, those are adventures and this is more of a sandbox setting, so its kind of like comparing apples to oranges. So to be fair, I'll rate this 3 stars. In the end, it looks to be an interesting place for PCs to explore and level up from 4-5, but after that they'll probably want to move along elsewhere.



Rating:
[3 of 5 Stars!]
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