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A Wushu Guide to Car-Fu

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Average Rating:4.2 / 5
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A Wushu Guide to Car-Fu
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A Wushu Guide to Car-Fu
Publisher: Daniel Bayn
by Brendan F. [Verified Purchaser]
Date Added: 02/23/2007 00:00:00

Wushu: A game you get or don't get... A game you'll love or hate!

The entire range of Wushu books and suppliments comes with my highest recommendation. Though none of the suppliments are in any way essential, they all add a little to the game's concept and prove its versitility time and again. I use Wire-Fu as my core rules, with Pulp-Fu as the secondary set the players tend to peruse (the difference is minimal of course) and both car-fu and cut-fu are mainstays for their excellent ideas.

The Game In short: It's NOT a role-playing game in the usual sense... More an action movie (or whatever tpye you like) that flies by with everyone putting in ideas, making it up frame-by-frame, kick-by-kick and one witty line at a time. It needs good players we can share the limelight and work together, and a GM who can keep track of a story while adapting to the (considerable) amount of player control.

Rules-wise, there's not much. A clear, simple and workable D6 mechanic that gives you big bonuses for being creative, clever and playing to theme, while offering nothing to players who say 'I hit it' every round. Like I say, not for everyone.

I'm especially keen on the fact that if you use EVERY suppliment and rule, it's still no more complex or difficult that just using one book! A rare and wonderful thing in rpgs.

Ah, a personal favourite! While not a complete rules set, it doesn't need anything more than Wushu Open to be used, and unlike all the other suppliments it adds in some new core mechanics that I consider essential (for chases, races and vehicle combat anyway). All the usual Wushu goodness is here too, example characters, settings and examples of play.

Excellent.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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A Wushu Guide to Car-Fu
Publisher: Daniel Bayn
by John P. [Verified Purchaser]
Date Added: 08/02/2005 00:00:00

I utterly hate paying for PDFs. I'd much rather have a nice, bound, preferably hardcover, book. Electronic format just isn't the same. Sure, you can print 'em out, put 'em in a binder. But it's not like a real book.

Then I read Wushu Open, Dan's free introduction designed to get you hooked on this particular literary drug. Then I came here and snagged all the Wushu stuff.

Wushu's system, based around the Principal of Narrative Truth, is the best system I've seen for getting the players to feel like they are part of the story. It's also ridiculously fast and easy to learn.

Don't let the name fool you. You can do ANYTHING with this game. Wuxia? Of Course. Sci-Fi? Easy. Supers? Check. Angsty Monsters Biting People? Sure. Less Angsty Monsters Tearing Each Other To Shreds? Hell, yeah! Whatever story you want to tell, you can tell it with Wushu.

More specific comments about the individual Wushu works below.<br><br><b>LIKED</b>: Car-Fu is great. It's full of ideas for making use of Cars (or any vehicle, really) in your Wushu games. I've adapted these rules to my own game set in the Star Wars universe. Of the three Wushu 'Guides', this is my favorite.<br><br><b>DISLIKED</b>: Electrons are too small to read.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[5 of 5 Stars!]
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A Wushu Guide to Car-Fu
Publisher: Daniel Bayn
by Daniel G. [Verified Purchaser]
Date Added: 09/10/2004 00:00:00

A great guide for running car battles in Wu-Shu. Tons of fun!



Rating:
[5 of 5 Stars!]
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A Wushu Guide to Car-Fu
Publisher: Daniel Bayn
by Andrew M. [Verified Purchaser]
Date Added: 05/26/2004 00:00:00

I love Wushu, and of all the supplements, this has to be my favorite, probably because it addresses fighting with cars, a topic not properly addressed since Steve Jackson did so in Car Wars. This supplement caused at least one of my players to choose to be vehicle-oriented, and our games haven't been the same since.

Well written and well thought out.



Rating:
[4 of 5 Stars!]
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A Wushu Guide to Car-Fu
Publisher: Daniel Bayn
by Nathaniel T. [Verified Purchaser]
Date Added: 05/10/2004 00:00:00

Car-Fu offers more of the same free-flowing and brain taxing cinematic action established in Wushu, but focused on the car chases that are the centerpieces of many popular action movies.

With the rules you can do all the crazy stunts you've ever seen, or even use it to base a Road Warrior campaign around.

This is good material for the money spent and gets the genre across beautifully, but like all things Wushu don't attempt to play this with dullards...

Nathaniel



Rating:
[4 of 5 Stars!]
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A Wushu Guide to Car-Fu
Publisher: Daniel Bayn
by Alexander W. [Verified Purchaser]
Date Added: 09/13/2003 00:00:00

An excellent addition to the Wushu GM's portfolio, The Guide to Car-Fu is more a collection of ideas and inspirations more than actual hard and fast mechanics (much as the core book provides a straightforward core system and allows for vast elaboration).



Rating:
[4 of 5 Stars!]
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