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A Necromancer's Grimoire: Bounty of the Ranger
A Necromancer's Grimoire: Bounty of the Ranger
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Action Scenes: Museum Mayhem (ICONS) $3.99
Publisher: Vigilance Press
by Christopher H. [Featured Reviewer] Date Added: 07/02/2012 11:27:32
A lunatic curator has taken hostages in a museum, and wants to transform himself into an Egyptian-inspired demigod. Can the heroes prevent the ritual and save the day—or, if necessary, take down a new demigod once the ritual is complete? That’s the story behind “Museum Mayhem,” the first “Action Scene” product from Vigilance Press. As the singular “scene” implies, the product essentially presents one encounter, although the players’ choices and the heroes’ actions could actually stretch it out to two or three distinct encounters. The authors have taken care to anticipate a variety of possible player responses to the situations presented, and they’ve given the GM several ready-made options for adjusting the encounter on the fly.

A substantial number of new NPCs populate this adventure, from the big bad guy (in both “superheroic” and “demigod” modes) down to his lowliest minions (who include cultists, animated museum mannequins, and mummies). The module also includes stat blocks for three clusters of NPCs—government troopers, robots, and ninjas—that aren’t involved in the actual adventure but that illustrate the possibilities of the new Summon power presented in the module. The Summon power alone is worth the purchase of this product, and I’m sure that the Summon power will find its way into the ICONS campaign world that I share with my sons.

Unfortunately, the copy editor(s) let a number of errors and inconsistencies slip by. Those errors (including subject-verb disagreements, extra or duplicated punctuation marks, missing punctuation marks, missing space between paragraphs, slight capitalization and spelling mistakes, and a single, initially confusing reference to the “Minion” power rather than the “Summon” power) don’t inhibit use of the product for gameplay, but when you’re averaging one to two such errors per page, you need better proofreading. Also, I was perplexed by the positioning of the coat check at the opposite end of the museum from the front entrance. A coat check normally goes near the front entrance; you don’t want patrons traipsing through the museum in soggy raincoats to get to it (never mind the potential for theft). But these are minor annoyance rather than serious problems, and I enthusiastically recommend “Museum Mayhem” for all ICONS GMs, and even players interested in the Summon power.

Rating:
[4 of 5 Stars!]
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Action Scenes: Museum Mayhem (ICONS)
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