OMNI-Database (4): AEROForce is a Mutants & Masterminds sourcebook for the villainous group known as AEROForce. Like all of the product in this line, the information is presented as coming from a set of files from OMNI-Labs, which keeps a database on known paranormals. The OMNI-lab files are provided to be used as in-game handouts. A very nice conceit.
AEROForce is an interesting group, organized by Aero, a mutant with air-control power. Aero has a lasting grudge against the media who ruined his career as a soccer player. He is a champion of mutant rights, an enemy of media corporations, and a successful criminal. Aero has the potential to be a good foil to a hero, suave, savvy, a careful planner, and his agenda will inevitably bring him into conflict with the heroes.
The rest of AEROForce are supercriminals who Aero has recruited to act as his support and to provide powers and skills he needs (such as raw combat ability):
Bounty, a former member of a British anti-paranormal unit, he is not a super himself but simply an extremely well trained and equipped soldier including a custom cyberwhip. Bounty works as a freelance killer on the side and still harbors a hatred of the British government.
Crunch, mob-enforcer from the 1930s resurrected as a one-ton crushing machine of stone and steel. Not the brightest villain, he realized that he needed someone to direct him and was happy to be recruited by Aero.
Flake, AEROForce?s psychic and second most important member of the team (after Aero), her precognition and other abilities are central to AEROForce?s ability to plan their jobs. A radical idealist, Flake really does want to make the world a better place but sees the world as being oppressed by big corporations. The heroes are just ?stooges of the powers that be? and ?pawns for a corrupt system?, she does not want to hurt people just wake them up.
Mars, is a history professor who has acquired four mystical artefacts allowing him to pose as the Roman god of war. Beyond just being a brutal combatant, Mars is always seeking new magical artefacts to increase his personal power which could easily place him in conflict with any mystical hero.
As each of the characters is fully detailed, with at least two pages devoted to background, motives and tactics, they can be used as solo villains or as part of the group. As they all have their own agendas, or work as mercenaries, there are multiple ways to get them involved in a campaign.
A useful sourcebook if you need some new villains for your campaign.<br><br>
<b>LIKED</b>: Exciting characters presented in depth, allowing for a multitude of campaign uses.<br><br><b>DISLIKED</b>: Nothing really.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[4 of 5 Stars!]