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NARRATIVE COMBAT: Story Driven Action For D20 $0.00
Publisher: Adamant Entertainment
by Paul P. [Verified Purchaser] Date Added: 01/05/2006 00:00:00

It's an interesting take on d20 combat (and on combat-heavy games in general) - rather than beat up mooks and monsters individually, you basically tot up each character's combat effectiveness as a generic score and then use it to reduce a given plot point's threat rating until the GM determines that you've won (or not), rather like applying an abstract battlefield system to party-level fights. It all feels a bit hands-off to me, so I won't be using it.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>

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NARRATIVE COMBAT: Story Driven Action For D20
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