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It's an interesting take on d20 combat (and on combat-heavy games in general) - rather than beat up mooks and monsters individually, you basically tot up each character's combat effectiveness as a generic score and then use it to reduce a given plot point's threat rating until the GM determines that you've won (or not), rather like applying an abstract battlefield system to party-level fights. It all feels a bit hands-off to me, so I won't be using it.
QUALITY: Acceptable
VALUE: Satisfied
Rating: [3 of 5 Stars!] |
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