I really like this book, and have used 2 classes so far, one a tag-along NPC and another for an antagonist, and both went very well.
I like that a few don't get spells, but have some divine style spell-like abilities.
My favorits so far are the "Hooks" who are inspired a bit it seems by the Spanish Inquisition style church. (No cumfy chairs here though) Their abilities to interrigate and create fear and pain are sweet for Gods that need some dirty work done, or the less nice religious orders out there.
My second favorite would be the "Fist of God" who is a bit monk like but is incredibly focused on combat with various divine attributes. Not as overpowered as I thought, but a min/maxer might do a better job of exploiting the job and make it too strong. That should be mostly taken care of with the demands for diff attributes to be decent that the job has. I was very attracted to the unblinking devotion and power it brought, a very nice addition to any campaign involving a questionable church.
I also liked the Pld that were devoted to balance, a very fitting character that can gain bonuses to fight against good or evil, chaotic or lawful but only in the cause of balancing these forces. It would be a great PC if the GM was willing to commit to checking their use of what would otherwise be a lot of power without this check of it's use.<br><br>
<b>LIKED</b>: I liked the idea and execution of this product, The classes were well thought out, and the ones I tried out worked great and were fun without unbalancing.<br><br><b>DISLIKED</b>: I was hoping the "Echo Paladin" would use some songs or brd skills but they just had some vocal abilities. I've read this class over numerous times, and I just don't get it. The other 5 are very good.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[5 of 5 Stars!]