I normally do not like running "canned" adventures. This one, and the others that 12 to Midnight does are excellent for those of us who needs ideas but want to run it our way.
LIKED: The structure of the adventure has three categories:
Those events that happen reguardless of what players do.
Those events that can happen, or not.
Those events that have the players interacting with the main bad guy.
It makes running the adventure easier since the timeline is whatever you want it to be.
DISLIKED: The only thing I didn't like is the "canned" text you are suppose to read to the players. That space would have been better taken up with other infomation.