I'm quite a fan of the DCC products because, in the main, they are easy to insert into an ongoing campaign due to lack of an overly detailed background (which I assume is the whole point).
This one, in particular, is very useful since Mysterious Towers are a popular destination for adventurers. One could easily tailor the climactic encounter and treasure to campaign needs.<br><br>
<b>LIKED</b>: Apart from the easy portability, this particular adventure has a pleasing mix of traps and combat. One encounter, in particular, has a wonderful twist on the expectations of experienced players. <br><br><b>DISLIKED</b>: It probably would have benefitted from being aimed at a higher level, but ELs are easy to tweak. Like most dungeon crawls, the overall raison d'etre doesn't bear too close scrutiny.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
[4 of 5 Stars!]