I bought this game quite some time ago. I have read parts of it and then veered off into another RPG. Came back to it and read the same part over, then once again veered off into another RPG, then came back. This went on for some time. Finally I decided to sit down and read the whole thing front to back. I don?t know why I waited so long or why it took me so long. This is a really good system and there is enough crunchiness in it to make me happy.
I will attempt to cover just some simple bullet points about EABA as others have done a much more in depth review of EABA on RPGNow.
Two PDF?s come with this a color version and a B&W version to save ink.
The presentation is simple and utilitarian. To explain that; It is not embellished with lots of art or graphical goodies to please the eye (only on chapter headings). It is designed to be useful and does that quite well. The writing, if albeit, somewhat dry is good at explaining the core systems of the game and there are many examples throughout the book.
The System only uses a six-sided die but multiple d6?s can and usually are thrown at times and picking the best three rolls. The system relies heavily on the EABA Universal scale. This table allows you to cross reference just about any type of measurement needed for the game, from weight to length to dice rolled to damage done, size, money?. Just about anything.
Character creation is point based with the number of points given based on the level of play from Low Normal (60 points for both attributes and skills) to Grand Superheroic (200 points for both attributes and skills).
Powers are extremely customizable and can be used for Super Powers, Magic, Gadgets or anything in between. This chapter needed the most explanation and could have used more but it is still understandable. Powers is the best part of this book. Creating powers is a simple approach with lots of options. Basically you decide what the power does and does not do and then figure out the cost by referencing a table. As an Example, if you decide you want to create a power that projects a lethal black ray from gauntlets on your hands Looking at the power modifiers table
Lethal Damage costs +40 points,
It is ranged 4-7 meters distance +15 points.
Requires focus (gauntlets) -10
For a total of 45 points for that power.
Combat is based off of skill rolls of the combatants and uses the best three rule, which is to say that if the character rolled 5d+0 dice and the results were 4,4,3,2,1, the best three would be added to get a total of 11. Damage is determined as lethal (pistol), half-lethal (club) or non-lethal damage (punch). The full total in damage is used. So if using a hunting rifle which has a damage of 5d+2 and the character hits the target and rolls the following damage 5,5,4,2,1 you would add those together and add +2 for a total of 19.
There is no setting in the EABA rules. The rules take up the entire 159 pages. There are multiple settings available for purchase through BTRC and RPGNOW.
Man, so much for just bullet points?. Oh well. I hope this is helpful
<b>LIKED</b>: A very good universal RPG System with a great Powers system.<br><br><b>DISLIKED</b>: slightly dry writing if I had to pick something.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
[5 of 5 Stars!]