As a playtester for this game, I enjoyed it a lot. The layout is a little clunky, the art choices not really to my taste, and the rules seem a little dry. But Greg is a game designer and not necessarily a graphic designer or an art buyer, and it shows. His mechanics hang together wonderfully, and after numerous kicks at the can (the TimeLords system, the CORPS system), EABA in fact does exactly what it sets out to do: it's quick to play and, perhaps oddly, rather fun! It's about at the same level of complexity as HERO, GURPS, CORPS, and D20, but our playtest seemed to suggest that it had aspects in play smoother than any of these other universal system.
For simple fun and smoothness of play, EABA rivals the venerable Basic Roleplaying System made popular by RuneQuest and Call of Cthulhu.
This product is a /lot/ more usable now that the supplement Stuff! is available; EABA's rating improves with its availability, and I would highly recommend buying both together. Having EABA without Stuff is rather owning the "Players Handbook" and "DM's Guide" without the "Monster" book. I would heartily cheer if Greg decided that, for a deluxe edition, he offered EABA bundled with Stuff, together in a print on demand version (and then I'd pony up again for that book).
<b>LIKED</b>: It takes a bit of energy to get your head around the rules, and the mechanics work oddly differently to most rolegames; however, very shortly you'll find that the game system seems reasonably natural and you'll be surprised at how quick and fun it is to play.<br><br><b>DISLIKED</b>: As is typical with nearly all Greg's games, I wasn't very fond of the book design, or the art choices. But the /game/ underneath is what I'm after when I buy BTRC products, and this is no exception.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[4 of 5 Stars!]