Adventure Havens: Tavern Tales does exactly what it promises to do. It gives DMs 12 ready-made, easy to use taverns already populated with cool NPCs and built in story hooks. I don?t think there?s a DM alive who hasn?t been stumped with trying to come up with a tavern on the fly when the players got to a town.
Each tavern has a stat block that covers everything from how many tables and chairs fit into the building to what?s on the menu to what kind of booze you can get. The patrons sections gives you information of important NPCs who frequent the establishment, complete with stats, and the general attitude of the typical patron. In fact, there are tons of ready made NPCs in this product, and there is even an index by CR so that you could use them on the fly if you needed quick antagonists. The majority of the NPCs are standard races, though there are a few notable exceptions (Feralas Nightsong the Drow, has somebody been playing too much WOW?). A couple of the generic NPCs (town guards, mercenaries, etc) are presented with multiple CR stats, but most only present one set of stats. Not a big deal, as since they for the most part use standard races and classes, they are easy to tweek up or down depending on the level of your party.
The mini-adventures included are a nice way to kill time between story arcs, or even if you are looking to run a one-shot game. And the multi-tavern quest that ends in a really cool boss fight involving?well?don?t wanna give it away, but it?s something the party won?t see coming.
The PDF also includes a handful of new items, most of which involve alchemy or cooking. OK, that sounds weird. But their cool items. And some of the quests even allow the party to learn how to make them.
<b>LIKED</b>: Tons of new NPCs and 12 original taverns that can fit just about anywhere.<br><br><b>DISLIKED</b>: Would have liked the NPCs and adventures to have been scaled to different levels.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[4 of 5 Stars!]