At first glance, this is an odd book. It's a collection of various snippets about Midgard... yet it makes more sense as you leaf through, for here are some of the legends, the stories Midgardians tell around the fire... the stories that one day your characters might feature in as they in turn create their own legends. For legends inspire heroes - whilst if you are the GM, maybe they'll spawn ideas for adventures of your own which you can use to help the party write its own tales that are worth the telling.
First of all we are introduced to Abderus, the first mage-lord of House Stross. If you have already got deep into the fabric of Midgard, you'll know what House Stross is (they're the former ruling family of what is now the Free City of Zobeck if you are wondering), but there's some more history here than hitherto published and a few spells that Abderus is said to have developed. This sets the pattern, a weaving-together of stories about people, places and events and relevant game mechanics which you can make use of in your own games. Items, spells, monsters, feats... all sorts of stuff, even some full character write-ups of those who still might be around. It's quite hard to keep track of it all!
Many entries have a 'using this legend' section with ideas for making use of that particular legend in your own plotlines. These may only be a sentence or two, but there are a lot of them and most could spawn an entire adventure (or more) depending on how you choose to use them. To use these to best effect, you'll need to seed the legends - how else will the characters know to act upon them else?
There are all manner of hidden delights. Perhaps a paranoid wizard might cast Incantation of the Uttered Cognomen Overheard, a delightful little spell that not only notifies you if someone's mentioned your name, you also get to see his location and surroundings. Or perhaps you fancy chasing Glatisant, the Questing Beast? This bizarre chimera seems to exist solely for the purpose of being pursued by young adventurers! Or maybe you would like your journey shortened by Hune the Doorlord? He can open a mystical door between anywhere and someplace else - if you can pay his price.
There are legends here indeed. Use them wisely and more shall be written... but an index of all the goodies tucked away in these pages would have helped! That aside, it brings Midgard to life, for only a place that is rich and deep has such legends to be told.
[4 of 5 Stars!]