This is quite a useful campaign design supplement, dealing with the effects of alcohol, gambling, and designing effective tournaments, fairs, and taverns, among other things. The games, locales, and ideas tend toward the fantastic, but they do fire the imagination. In addition, as they mention, fairs are an easy place to introduce unusual and magical things in an otherwise mundane low-magic world.
While there are a number of editing mistakes, they're not terrible and the quality of the material more than makes up for it.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[4 of 5 Stars!]