Finally some short ready to run adventures for RM & HARP.
The articles on two different inns are also nice as putting the GM on the spot coming up with the name of a tavern is a running joke in our group.
While we don't play Spacemaster, the concept behind Paranoia could easily be adapted to a fantasy or even modern setting.<br><br>
<b>LIKED</b>: Overall well written. Nice to see some short non-world encompassing adventures you could just pull out & play. The inns are nice to have too and parties always end up at one at some point.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[4 of 5 Stars!]