A mixed bag, really. Some talents seem like sensible additions to the canon list of talent trees, like the Mighty tree for Strong Heroes and the Need for Speed tre for Fast Heroes. Others seem a little questionable to me, like the Fast Hero's Finesse talent tree and the Smart Hero's Tactical tree, which give you the Weapon Finesse and Improved Critical feats as talents, resepectively. Still others seem utterly out of line for a Modern setting, namely the Dedicated Hero's Animal Friendship tree, which is flat-out importing the animal companion and animal summoning abilities of D&D druids and rangers; or the Fast Hero's Quicker Than The Eye tree that basically allows superhuman speed. And I'm not sure what to make of the Charismatic Hero's Efficacious tree, which simply reprints the official Charm tree and monkeys with it, altering the wording to tweak some things up.
I don't know that I'd incorporate all these talents into any of my campaigns as standard options open to all player characters, but some might be useful for making a unique villain. Also, with its focus on melee combat for many classes, I get the feeling that if you want to run a D&D-style low-tech high-magic fantasy setting with the D20 Modern rules set, then this product would be of more use to you.
<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
[3 of 5 Stars!]