A mixed bag, really. Some talents seem like sensible additions to the canon list of talent trees, like the Survivalist tree for Tough Heroes and the Heroic Deeds tree for Charismatic Heroes. Others seem a little questionable to me, like the large number of trees that give you feats and advanced class abilities as talents. Still others seem a bit out of line for a Modern setting, namely the ones flat-out importing the class abilities of D&D barbarians, monks, and rangers. The short selection of Martial Arts feats at the end are definitely more Fantasy-oriented.
I don't know that I'd incorporate many these talents into any of my campaigns as standard options open to all player characters, but some might be useful for making a unique villain. Also, with its focus on melee combat, particulary an obsession with grappling and martial arts, for all classes, I get the feeling that if you want to run a D&D-style low-tech high-magic fantasy setting with the D20 Modern rules set, then this product would be of more use to you.
<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
[3 of 5 Stars!]