<Bloodquest> is a 16 page rules addition by Postmortem Studios. It uses the Runequest system by Mongoose Publishing and is written by James Desborough. The product retails for $2.50. Bloodquest is designed to provide GMs with a framework for using the Runequest system to play a modern horror type of game, such as Postmortem Studios own game called Blood!.This product is broken into four main sections.
The first section deals with Character Creation and presents information on how creating a character for Bloodquest is different from creating a character for Runequest. Areas of character creation that are adjusted include how one roles for Characteristic scores (no heroes here I?m afraid), one renamed attribute, and three new statistics to track (mental health, fatigue, and courage). The introduction of mind points is a nice feature as it allows for a mechanism for your characters losing their tenuous grip on reality, as seem in many movies and horror-based rpgs. Ten sample insanities are provided for the GMs abuse of players. Fatigue is a variant system that is added to the game. Courage is a resistant ability that you use to stave off the immediate effect of terror and horror. It is linked to the character?s Mind Points so failing checks that result in loss of Courage as well. The skill system from the original Runequest hold up pretty good on the Basic Skill level with minor changes (loss of a couple of Knowledge skills, the addition of Computer Use and a rewrite of the weapon skills. The backgrounds and professions from the original ruleset are completely replaced by economic backgrounds (poor, middle class, rich) and about 28 professions including a <Make Your Own> profession with details on how to split up the skill points (a feature that was missing from the original RQ).
The second section details the changes made to skills. This includes a new rule from handling <Very High Skills>, which is both simple and more effective than the original one presented in the RQ book. The product then provides descriptions for the 34 or so changed or new skills. The third section lists game statistics for common weapons and personal armour in a Modern Horror game. It also indicates that regular equipment could be purchased using information found in catalogues or on-line.
Combat is discussed in the final section of this product. It details information for making a three round burst (with a ?5% penalty could be very deadly), a short burst, a full clip burst and spraying an area. There is also a vehicle combat section but it seems a little incongruous with the general rules. My main complaint is that vehicles do not possess hit locations and as such, you aren?t able to shoot out a window or a tire. The rules for crashes and chases seem simple enough to use. There are rules with penalties for attacking tires, headlights and engines but it would have been nice to still retain the hit location system for vehicles.
Although this product is published under the OGL, I do not see a declaration of what is open and what is closed content.
This ruleset is an excellent starting point for modern horror using the RQ system. Since it is OGC it will become the standard for RQ based horror supplements for all publishers.
<b>LIKED</b>: Many professions offered including the basics on building your own.
A way to track a person?s mental health.
Does all the heavy lifting - All the little pieces that are needed to start making characters and designing adventures is done.
<br><br><b>DISLIKED</b>: I don?t like the Fatigue Points, as it will result in more bookkeeping.
I didn?t care for the background used in the PDF as I felt it made some of the text difficult to read. (Although a text copy is provided and that?s what I ended up printing and will use).
<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[5 of 5 Stars!]