Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse









Mega-Feats: New Paths to Victory $5.00 $3.33
Publisher: Skortched Urf' Studios
by Peter I. [Featured Reviewer] Date Added: 02/15/2007 00:00:00
Mega Feats: New Paths to Victory is a 50 page d20 product consisting of a collection of feats for the d20 game. This is a standalone product detailing feats inspired from a variety of sources, both fantasy and modern. Inside this product are more than 150 feats, including new types of feats such as the Forgeblood feats that meld flesh and machine in your fantasy world.

The product comes as a zip file containing both a pdf copy of the document and a rich-text file version of the same document. The latter is quite handy for those that wish to cut and paste easily into other master or campaign documents. The pdf itself contains no bookmarks or a table of contents, although it does contain a lengthily list of all the feats in the product. Apart from the front cover artwork, the product contains no interior artwork, which is rather unusual for a product of this length. In fact, the cover artwork isn't even credited to any particular source. Editing and writing is average, with a number of layout issues and inconsistencies in the product cropping up from time to time.

Probably the most disappointing aspect of this product is the mechanics. While the feat ideas themselves are quite interesting and certainly very useful in some instances, for the most part the mechanics was weak, unclear or in some cases simply wrong. The Artillary Mage metamagic feat, for example, allows you to increase the number of magic missiles fired when casting the spell of the same name, but the statement in the Normal section of the feat is incorrect, stating that a 20th level caster can normally cast up to ten magic missiles. This is unfortunately not an isolated incident, and some of the other mechanics follows a similar trend. The product could definitely have used a look-over in this department. Overall, though, from a presentation point of view, average in some areas but weaker in others.

Following a brief introduction by the author, the product immediately dives into the hundred-plus feats that make up the product. Feats fall in a number of different categories, but most are either item creation, metamagic, or general SU (or supernatural) feats. In the latter case it's not clear whether this is a new type of feat, or just a different naming for the general feat found in the core rule book. Many of the feats have a more high tech feel to them and have been adapted to fantasy, where, given a little further tweaking, they end up being quite useful and interesting. Other feats rely heavily on the use of action points, being action point activated, so those will not be of much use to games where action points are not used.

The feats themselves are quite eclectic and varied, which makes for an interesting and new approach to gaming. For creativity and interest this product is certainly not lacking, but it's a pity about the poor execution in places. There are quite a large number of very useful feats, covering all areas of activity (in many cases even sex-related feats of menstrual cycle related feats) and providing a very handy selection to choose from. If you're looking for something different or something that covers ground not covered before in the feat arena, then this product is certainly a good place to start looking. The pdf also includes a number of feats called Forgeblood feats, which allow you to create cyborg-like features in your fantasy game. These are again quite interesting and useful for those gamers that which to explore this kind of thing. Lastly, the product details a number of the author's house rules, again with some useful ideas, but not always the best execution.

Mage Feats: New Paths to Victory is one of those products which contains some really good material, but material that's been poorly executed or put together. There are some great and interesting ideas in this product, but the number of errors and inconsistencies made it difficult at time to appreciate to creativity of the product. Overall, though, I was suitable impressed with the product despite the number of errors, and in particular with the varied number of different feats covering new ground and new ideas.


LIKED: This pdf contains a useful and creative selection of new feats and ideas, and it's a good product to mine for some new material as it covers some new ground. Creative and interesting feats.

DISLIKED: Presentation is not the best with many inconsistencies and errors in the editing and layout. Mechanics was often very poor or wrong, and in many instances the execution of good ideas was rather poor.

QUALITY: Disappointing

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
Back
You must be logged in to rate this
Mega-Feats: New Paths to Victory
Click to show product description

Add to RPGNow.com Order

0 items
 Gift Certificates
Powered by DrivethruRPG