Spycraft is a modern game of espionage and well spies. It usually assumes a very near modern world that everyone is familiar with. But now they are starting to branch out of that and enter a more fantastic realm. This Spycraft PDF introduces magic and the first magic welding class. I trust it will not be for everyone and since it is a sourcebook that only is useful for magic it will be easy to ignore. But for those people wanting something a little more magical in their game they should be very pleased with this.
Spellbound Volume one: the Channeler is the first in this new series of PDFs for Spycraft. Crafty Games once again releases a book with a lay out and tone almost exactly like the Spycraft core book. It is written by Scott Gearin. The book is well book marked and comes in a full color on screen as a well as a black and white easy to print out versions.
The writer has chosen to just reorganize the classic D&D spell list and spells. They did a great job in doing this. They have eight very tightly organized schools of magic and each new class will be able to cast from one of those schools. The channeler gets access to the channeling school spells. The casting of a spell is done through the roll of the die. A caster always will risk failure but only one die will ever be needed to be rolled. The casters will be able to try to cast as many zero level spells as they want and they do not have to prepare spells in advance. Save DCs are based on the caster not the spell level and each feat one takes that involves casting spells can improve that. Spells are based off of many attributes though there is no minimum needed to cast spells. Know spells is based off of a profession skill so even if the character multi classes as long as they improve that skill they can learn more spells. As one can see there are many changes but they are good one that are well thought out and make a lot of sense. They really can make playing a spell caster a lot easier.
The class is a typical twenty level Spycraft class. It has a good many abilities and many of them are variable. It will be easy to make Channelers that do not seem to be the same or even look mechanically alike. There are some new feats in here but the majority of the book is dedicated to the spells. Overall they did a nice job of trimming down the spells lists of the d20 game and adding in new spells to fill out the many gaps. Many of the spells have nice improvements like Mage Hand goes up to Mage Hand V a powerful ninth level spells. Over all this is one of the better versions of completely re doing the spell lists I have seen. I think that even some fantasy D&D players might like using this instead of the current system.
The first Volume of Spellbound is an exciting and creative take on the standard arcane class. It easily makes it into something that can fit into the Spycraft world and makes it seem very different then just placing a wizard in there. The Channleler has its own feel and spells that really make it something special.
<b>LIKED</b>: Great alteration to the spells lists and defining how magic works<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>