This is a logical conversion of the profession system from d20 Modern to d20 fantasy. It's hardly a new thing and goes back to the days of 2nd Edition kits. Your character has a background that provides you with a feat or another ability and several skills become class skills for you. It's a min/max'ers dream - but it's also a good roleplayer's dream.
Its very frustrating trying to play the pickpocket wizard because Sleight of Hand is cross classed. So that character concept isn't really viable unless you also play rogue and become and Arcane Trickster or other class. This system opens up a few more doors without having to spend levels on classes you don't want to take.
<b>LIKED</b>: The Fantasy Occupations offers characters more flexibility in character design by allowing them to choose a number of skills to become class skills.<br><br><b>DISLIKED</b>: Some of the occupations offer some fairly significant (powerful) feats. The signs, while interesting, require tracking celestial cycles, something I've never seen done in a game - so it requires a little extra effort to implement.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
[4 of 5 Stars!]