I’ve mulled through this book and overall I’m happy with it. I find there are a few design flaws and areas that need some work. So I guess I should jump right into. I’ll try to break this review up into cohesive sections so my rating makes sense at the end.
Lay Out: I like the lay out a lot. It reminds of the old TV shows like The A-team and Mission Impossible. The Cover is hot. I get that Tom Clancy warm feeling all over.
Concept: It works, and fits extremely well into the workings of True 20. I believe you have a lot of room to improve or add to this product.
Under the Hood: I like the most of the new content. I truly dig the new role of the agent. (not that True 20 needed a new role) It’s a nice way to address only 2 roles in a setting. True 20’s flexibility normally addresses any such issues, but it is good. I find that its well thought out and structured for balanced role play. Even though I’m not a fan of a ton classes I think this one may be used.
The unveiling of Tradecraft was pretty awesome, Spy feats without calling them feats (nice flavor). Gambling rules are always good, not that it comes up much but it can add to games mystique if you will. Chase rules were presented I wasn’t too crazy about them, I think this was over thought and to many mechanics are needed. I don’t think it lends itself to the story unfolding, its almost as if you’re going to force the group into a chase scene and hope they follow a path. What I found was the idea of the planning montage pretty cool. Get a lot done with a simple game mechanic and it also capture the flavor in the movies or TV shows , like when you see the A-team building there kick ass gear in an abandon hangar or something. Nice little perk. I will probably have to work out some of the bugs, for example perhaps I won’t have staged out and create a simple charge based on D20 role that will perhaps indicate a snag or complication.
The Sum Total: This product is very cool…not the best I’ve ever seen. I found some or the writing rather bland. The underlying story did not keep me interested. I think some of the ideas in the book were glazed over. If this was intentional to afford us with an opportunity to spread our creative wings, then kudos to you. If not then you guys should say what you mean. I think with a little more work and some passionate writing this product will be stellar. On the other side of the coin though, I’ve never been a stickler for everything to be painted out for me. I’m the paint by the numbers kind of Narrator. I like a lot of open ended-ness. I have a tendency to modify and change rules and mechanics all the time. So in sum total I give you 3 out of 5 stars. I think if you look over the product and maybe stream line some of the more cumbersome things in the rules like the chase and planning, you’d get at least another star from me.
[3 of 5 Stars!]