Broadsword does exactly one thing & does it well: simulates the bare-chested hero genre of fantastic adventure epitomized by movies like "Beastmaster" & "The Sword and the Sorcerer". Character creation strikes a good balance between speed & detail. The magic rules are sketchy, but that comes across as a feature, not a bug; spellcasters' magic in S&S adventures is highly individualized anyway. A distinction is drawn between priest & wizard magic that feels like a holdover from other fantasy games, inappropriate for the S&S genre (where priests & wizards are often the same thing), but that rule can be ignored with no ill effect. Rounding out the book are no fewer than nine adventure outlines, each of which has plenty of Howardian flavor. The odd typo occurs throughout, but they don't obscure meaning. The last six adventures form a mini-campaign. It's extremely linear, which may put some people off, but recalls classic chugging, plot-driven stories like "Hour of the Dragon".
In brief, Broadsword is a small package filled with a heap of barbaric mayhem at a great price.
[4 of 5 Stars!]