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Requiem for a God
$12.95 $7.00
Publisher: Malhavoc Press
by Gavin K. [Verified Purchaser] Date Added: 02/02/2005 07:28:04

The Times of Trouble? No, this book goes beyond what happened in the Forgotten Realms Campaign. The deaths of Bhaal, Bane, and Myrkul had serious implications but were not really expounded with enthusiasm in the available Realmsian literature.

THIS book attempts to help you out with how to kill a god in your campaign and delves into details to provide a complete all-rounded package!

The death of an immortal being has immense repercussions and is a major event that needs some thought. Fortunately, there is a step-by-step procedure that will help you out in almost all aspects - making sure there is no stone left unturned. There are essentially 8 chapters to elaborate on this tantalizing premise.

First, you get a discussion on how to prepare for the event and then providing you options on integrating the event into your campaign.

The third chapter provides four new prestige classes which further adds flavour to the theme. 1) The DISAFFECTED are those who once followed a god, drawing upon the deity’s power for their own use, but have since lost that power. 2) The HARVESTERS OF DIVINITY are the heart and soul of the Memento Mori, an organization that seeks dead gods to gain knowledge. 3) The NECROTHEOLOGIST specializes in the study of dead gods. 4) THRENODIES have skills that meld those of a fighter and a bard with those of a necromancer. They work primarily for the Cabal of the Dirge, a group that protects the cycle of life and death, including godly deaths.

About the two groups of antagonists described in the book: "The Cabal of the Dirge looks upon the Memento Mori as scavengers, defilers, and thieves. The Memento Mori simply attempts to avoid the Cabal and its agents, for its members see little profit in fighting." Such a rivalry makes for interesting role-playing scenarios.

Finally, there are then a dozen new feats, 34 new spells, new magical items, 3 new monsters (divinity parasite, godflesh golem, and spectre of the divine), and seven adventure ideas suitable for various character levels and campaign styles.

Personally, I find the book very informative and I might probably run it in the near future taking most of the ideas from the book. Buy this book if you are interested in adding a twist to your campaign. Recommended.

[4 of 5 Stars!]