I knew when I purchased this PDF it would be of incredible quality, but even I was surprised about how much in to depth it went. All the topics that were focused were good for first times and experienced game setting developers. The chapters that I felt were the best for me were Chapter 2: Shorter, Faster, Harder Less; Chapter 6: Using and Abusing Misdirection and Chapter 9: Stagecraft: The Play is the thing. If you are a starting company looking to release your own game setting in to the market, YOU MUST PURCHASE THIS PDF. I can but it any simpler.
This PDF only received 4 out of 5 stars for two reasons, 1) There were a few editing/spelling mistakes in this latest version; 2) No Bookmarks. I mean, that is an EASY one. PDFs always lose a star if they don’t have them. But if you can over look those two flaws the Kobold Guide to Game Design is more than worth it.
[4 of 5 Stars!]