Of all the games from the old World of Darkness, Werewolf is far and away my favorite. It's more conducive to group playing than Vampire because it focuses on the deeds of a pack of werewolves rather than a necessarily self-center collection of vampires. It combines raw, visceral action with esoteric head-trippery worthy of any Mage game. Werewolf even trumps Changeling for optimism and hope for a better world--for even though the Wyrm is strong and its minions legion, the Garou will fight on, and will work to make a better world, even if only because doing so weakens their enemy.
Mechanically, Werewolf can get pretty clunky, what with its "Fistful-of-Dice" approach to task resolution and the fact that there's no clear-cut way to determine whether a harder task ought to require more successes or a higher target number. You should seriously consider tinkering with the mechanics before running a game of Werewolf. I'm sure there are plenty of solutions on this "internet" thing the kids are always talking about.
Finally, It's always harder for me to read from a computer screen than a book, but this is a pretty good quality scan. Easy on the eyes, this.
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