I really can't say enough good things about this series. It is informative, well written and USEFUL right from the start...and Volume 10: Governmental Places is no exception!
When I saw this one listed, I wasn't too excited about picking it up. I seldom deal with behind-the-scenes political intrigue in my games. After it was released and I saw what this one included, I quickly changed my mind. :)
With almost a dozen places detailed in this installment, it is clearly one of the most useful pieces I have read in the series...and you get a lot of bang for your buck here. The normal "government" establishments are discussed here, a manor house, a courthouse, a palace and the like, but what I found the most useful was the other places that tend to lack description in cities; the workhouse, barracks, a jail and other areas. The harbor and harbormaster's office were both nice additions as well.
As is the case with all the installments in the City Builder series, this is not system specific, which means that no matter what genre you play in, this product is very useful. All it takes is a bit of imagination from a clever GM to transform this material into places to explore; a harbor becomes a starport, a manor house becomes an CEOs office building, and a barracks...well, okay, a barracks, but you get the idea! :)
Pick this one up today and give that boring quarter your PCs never visit some new life...and a purpose for your city!
[5 of 5 Stars!]