||First I would like to say I got the PDF free for purposes of this review.
This product is 25 pages long. 1 page for cover, 1 for credits, 1 OGL at the end and 1 page of weapon table of special abilities(which also has a random chart for rolling for creating random magic items). The other 20 pages are taken up by the 101 new magical weapon abilities descriptions and such. The art work is good with good borders making for a very pretty product, though it is not very print friendly. A B&W copy with no borders sent along with it would have been nice for printing purposes.
Since this is a product for just a 101 new magical abilities I am just going to list a few examples from the book to give you a idea what to expect.
Ambush – adds 1d6 to sneak attacks, does nothing if you don't have sneak attack. Equal to a +1 enchantment.
Blood Bonded – When someone not of the family bloodline attempts to use the weapon they take dmg equal to the equal to the weapons enhancement bonus. If the family is all dead then the next person picking it up takes 1 round of damage but can then claim it for his or her family. Minor magic bonus.
Consecrated - When used on holy ground of of it's attuned god it does + 2d6 dmg. Equal to a +1 enchantment.
Energy Ray – range 30ft, 1d6 per two character levels of the wielder, once per day.
Fortunate – 3/day you can reroll any failed attack roll. Equal to a +2 enchantment.
Serpent – When cast on the ground the weapon becomes a serpent of the same size category as the weapon with max hp. It last until the wielder makes it turn back into a weapon, it is slain or at 1 minute per enchantment bonus of the weapon.
Soul Stealing – Any creature killed by this weapon has it soul sucked up into the weapon.(the final killing blow). Those slain can not be brought back to life by any means up to a including a wish fail, nor can speak with dead contact them. Once per day the wielding can ask two questions from one slain by the weapon just as if they was under Speak with Dead.
The final page is taken up with two new spells.
Bestow Affliction – a type of curse that causes a permanent physical or mental disability. Remove curse etc can cure it.
Teleport Attack – You can teleport another into a solid object as a form of a attack.
Closing thoughts, I liked this product more than I thought I would. Many of the weapon abilities are interesting and/or clever. I think a lot of players will enjoy these and it is always nice as a GM to throw out something new and unexpected to the PC's. The PDF is 4.99 which is a bit pricy, while at 10.99 you get a print copy and PDF(when the option is available which it currently is not.) I am giving this a 4 star for the price and the lack of a B&W print friendly version. If you are looking for some new magical abilities to add to weapons this is a good pickup.
[4 of 5 Stars!]