||First off let me say that this game has soul. I role playing game set in Tudor England written by a 15 year old. The thing is this little works wonderfully in it's intended purpose. There could be some more information on some subjects but for the sheer amount of data you are really getting something special. I know many have written about the herbal section, which in my opinion is reason enough to own this game. The fact that you can challenge yourself to play something like a fishmonger or a mercer (cloth salesman) amazes me. When written in 1984 you could only challenge yourself by choosing to be one of 5 classes and one of 7 races. This is groundbreaking stuff, and it is well worth the price of admission.
Why shoudl you buy it?
1. If you want to play a decently realistic facsimile of Tudor life (or later Renaissance life) this is the book for you.
2. A staggering amount of career choices and background options.
3. A very neat and low key magic system. It jibes with the historical setting very well.
4. THE HERBALIST INFORMATION!
Things that are a bit clunky (but charming)
1. The combat system. The Maelstrom Companion does a lot to remedy some of the "crunchiness".
2. A very gritty and debilitating wound system. You are going to want to make house rules for this.
3. A more detailed explanation of the workings of the Church (or churches) of the time. That's a sticky subject, but there was a Reformation going on.
I love this game. Do yourself a favor and pick up a copy and see for yourself. It is well worth the money and ideas inside are top notch.
[5 of 5 Stars!]