The Inn of Lost Heroes is one of the best adventures for Labyrinth Lord I've read in a while. It features all the classic elements of a great adventure - loads of atmosphere, plenty of action, roleplaying galore, the unexplained and unknown, and a perfect balance between all the aforementioned elements. In this adventure the heroes become involved in the dark, horror and unexplained events surrounding a well-known inn. As they get drawn deeper into the inn's twisted world, where rules are meant to be broken, they must look for a sliver of light that will release them from their nightmare. The Inn of Lost Heroes is suitable for 3 to 6 characters of levels 3 to 5, of which it is recommended that one of each class be present in the party. The presentation of this product is very good, although the maps are fairly average, and I wished the organisation had been a little bit better. There's an awful lot of referring to different sections backwards and forwards across the product, and things could've been improved by simply breaking various sections down a lot better. As is, it's sometimes hard to tell if you're in a new section or still busy with the old one. Artwork is fairly sparse, though good when present. I though the cover was fairly decent, and reminiscent of old-school adventure gaming.
I really enjoyed this adventure product. From the moment I started reading it I was hooked. This product oozes flavor and atmosphere, and will make a great horror or dark adventure for any GMs party and characters. On top of that it's ingenious in its handling of the various elements of the background and the plot, as well as the fabulous location that's presented in the product. The author and team create a really vivid and alive inn with some impressive flavor. I really appreciated the roleplaying opportunities involved in this adventure, although in places I thought it could be quite frantic for GMs to run as a result of the sheer number of NPCs. It might have been better, particularly in latter parts of the adventure, to keep some of the NPC numbers down, but even so their large numbers are handled very well mechanically. Novice GMs might struggle to effectively portray chaotic and frantic scenes with so many NPCs. Even reading it made it difficult to discern all the actions.
The adventure is full of action and activity, and can be quite breathless by the end of the adventure. There's a lot happening, and the adventure provides for more action than any GM really needs to include. I thought the concept and plot were very good, and the execution even better. I wasn't really a big fan of the parts of the adventure that were aimed at solo characters, but even so the reasoning behind this was clear and the outcome of these encounters will just add to the atmosphere and horror of what the characters are living through. Plenty of details are provided on all the NPCs (and GMs will really have to be on their toes when running this adventure), and each NPC has a clear purpose in the adventure. I thought some of the NPCs were very well handled, and the conclusion of the adventure, if run all the way to its natural end, is very satisfying, and indeed emotional. I can't recommend this adventure enough. It's a fantastic blend of breathless action, horror-flavored atmosphere and innovative opportunity. Great product.
[5 of 5 Stars!]