Wow. Whilst the author notes that this is a 'lightweight write-up' for an adventure, it does offer a great start for a campaign or simply a single night's play. What was refreshing was the acknowledgement by the author that this had been play-tested, and there were relevant and appropriate anecdotal notes from the three times this module had been run by the author. Those notes help to contextualise the scenes and offer some springboards for inspiration.
The plot is very straightforward, but has enough flexibility to become as simple or as complex as the GM wants, and the concepts can be used in any game at all which features magic. As a long-time fan of the Dresden Files novels (and television series) this has been the catalyst for my purchase of the full RPG rules.
What is extremely useful is the section at the beginning dealing with the plot set-up. It offers a series of questions which allow the PCs to co-create the back-story of the module and (if they're feeling lucky) anchor their characters to specific plot points. This represents a greater level of buy-in from the players and this template is something that all GMs should attempt to work into their own games at some point.
The writing is clear and concise, descriptions are succinct and understandable and the scenes are linked in a logical fashion. The sample characters in the back are well-written and engaging and I could see my group turning these into full characters. The NPCs are good (Damocles is a hoot - I could see him in a Dresden novel). The layout of the product is great, from the coffee-mug (and another stranger-shaped cup) stains, cellotaped inserts and other features give this a neat feel. The art is good, and a very suitable choice for this product.
As a free PDF, this is brilliant - I would have no qualms in paying cash for this, and I'll be running it as soon as I get a free weekend.
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