Shadowrun was my first tabletop game (I mean, theoretically I played Battletech as a wargame before that, but I didn't do the Mechwarrior Roleplaying Game), so I've always had a soft spot for it. However, I will admit that I consider myself a 3rd Edition purist (it's what I have all my stuff for, and the edition with which I am most familiar with the lore and setting of).
So, when I was invited to review the Quick-Start Rules for 4th Edition, I decided to finally relent and review the rules. I like them in some ways, and not in others. It's both more complex and more simple at once; it divides a lot of stuff (i.e. the statistics, of which there are now 9 on the character sheet, as opposed to 3rd Edition's 6) and also seems to categorize some stuff.
All-in-all, though, I take away a more polished, if less free system that is certainly not as bad as what I've heard about it. It seems a little different, and I don't care for the setting as much, but it's certainly one of the better games out there.
[5 of 5 Stars!]