Not happy with the selection of spells? This work will give you even more magics to play with (and idea on how to create more). But the Pathfinder Advance Player’s Guide is required to get full use from this work.
The Genius Guide to: 110 Spell Variants is a 10-page PDF (9 pages if you remove the credits/OGL page) for the Pathfinder RPG written by Owen K. C. Stephens and published by Super Genius Game. This is part of Super Genius Games’ Genius Guide line.
The layout is a screen-friendly landscape design, with lovely cover art and 1-column on the first page and three columns on the rest. The art is full color throughout and excellent.
The product is a set of spell variants, it opens with a brief discussion of what the spell variants are and how they are laid out and organized. The long and the short of it is that spell variants take the core of an existing spell and change it to create a new spell (the example used is changing a fireball into an iceball by making it cold damage).
The 110 spells cover the full range from zero level spells all the way up to 9th level spells. Many are quite clever and evocative such as Aspect of the Dragon, Molten Glass Bolt, and Prismatic Blade. However, several of the spells variants are based on spells from the Advanced Player’s Guide, so without that book this product will not be as useful. My only complaint is that there is no descriptive text which would have gone a long way toward making the spells even more interesting.
Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.
[4 of 5 Stars!]