This pdf is 35 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 30 pages for the 101 spells. Let's check them out!
6th level. The last level accessible to non-primary casters. An iconic level, a level that e.g. should offer a lot of nice stuff to e.g. the bard. Does it deliver? We'll see!
After 3 pages of spell-lists, we are introduced to the new 101 spells. I'll be following my format for these reviews, i.e. I'm going to tell you which spells I fancied and which ones I didn't like and try to give you a good overview of what you can expect from this installment of the 101-series.
All right, the first spell I loved, was "Aid Item", which gives an item 3 charges that can be used to activate the item faster. One of my absolute favorites in the book is "Bestow Major Curse", which offers a whopping selection of 14 (!!) new curses in one spell! By the way, have I mentioned that there are several other, really cool curse-like, permanent spells? The enchanters and practitioners of subtle magic like bards get some completely AWESOME spells - "Buried Suggestion" puts a suggestion into the target that cannot be detected until it is triggered. The bard's "Dance of Nakedness" does not make the target naked, but negates its items - however, the bard must keep moving AND stay close to the target - powerful, exciting and takes a seldom-seen mechanical edge to the spell. "Divide and Conquer" makes you a swarm of 300 tiny versions of yourself - damn cool. Fans of clerics get cool spells like "Excommunicate", "Exile" and similar spells that focus on their role not only as divine warriors, but also as spiritual and moral leaders.
There are also some spells that would make the chaos magic-fans and hasardeurs among you cackle with glee - I know I did: "Bouncing Boom" is a ball of changing energy - ever wanted to kill your enemies with an elemental bouncy ball? Glorious! There are also new scrying spells like "Scryingjack" that lets you take control of hostile scrying attempts and finally a spell to counter "Find the Path". There are also cool plotspells like "Kiss of Death" - kiss an enemy and get the ability to kill them in the next 12 hours - great idea to subvert parties and trick PCs. Spells I didn't like...well. Ähem. Sorry. This time, I didn't notice any balance problems, there is not a single filler spell in this book.
Editing and formatting is top-notch, I didn't notice any glitches. Layout adheres to the two-column standard and the b/w-artwork of this installment is cool. Furthermore, I liked the spells. ALL of them. They are cool, imaginative and I've just given you a small taste of the great spells herein. Even in the good 101-spells-series, this one stands out as an excellent, supremely cool book of spells. I'll rate this a full 5 stars. If you like spells, go ahead and check this out.
[5 of 5 Stars!]