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Book of Drakes $9.99 $6.99
Publisher: Kobold Press
by Sean H. [Featured Reviewer] Date Added: 07/10/2011 21:21:05

The Book of Drakes is a beautiful and useful product. The drakes provide a wealth of adventure ideas and roleplaying opportunities. While they may seem ‘cute’ that is only true of a few of them, many of the drakes are quite serious creatures and can be used in a range of roles. The Book of Drakes provides the tools to use them as allies, enemies or some mix of the two.

The Book of Drakes is a 62-page PDF (57-pages if you remove the cover, OGL page and ads) for the Pathfinder RPG designed by Adam Daigle and Mike Welham and published by Open Design.

The layout is primary traditional two columns and the charts are easy to read. The art is beautiful, lavish and -mostly- full color. No one should have any complaints about the appearance of this product. Additionally, it is fully book marked for easy navigation.

The Book of Drakes begins with a short introduction and moves into Chapter 1: Ecology of the Drake. Which talks about the origin and spread of the drakes and gives ideas of where they may be found. A list of ten famous drakes give a wealth of plot seeds and ideas for roleplaying drakes.

Chapter 2: Players and Drakes, this provides the mechanics for integrating drakes into a campaign as well as some advice for the roleplaying side of things. New feats, new drake-aligned archetypes even the Drake Handler base class make their appearance here along with new drake-based spells and items. But perhaps the most interesting section is the option of drakes as a player character race (for Candle Drakes and Pseudodragons) which could be quite fun for the right group but will not fit every campaign.

Chapter 3: Games Masters and Drakes, this section provides twenty drakes and rules for creating your own (which includes the vine drake as an example, so you really get twenty-one drakes). The drakes are divided by what they are associated with: geographic (such as the crag or tor drake), material (glass or paper) and the catch all, esoteric, category (dream or pact). Each is a unique blend of powers with a distinct personality. The gear drake, for example, loves to build -and dismantle- machines while the sewer drake lives where you would expect and are dangerous -if lazy- predators in their environment. The drakes’ CR range from 1 to 14 so they can be easily fit into most campaigns

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

[5 of 5 Stars!]
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